Tuesday, May 12, 2009

MonsterSoup Update: Set Design



Hello everyone! I'm happy to say the production is picking up some smooth momentum! We're in the midst of the puppet building and we couldn't be more excited. We're at that point where those ideas floating around for so many months are actually becoming reality in our hands. Can't wait to show you guys the finished characters in the marvelous room we're making for them, but I guess the set design drawings will have to do for now.
Stay hungry!

Cuxo


Sunday, April 19, 2009

Never Stop Grinding....

Hey all,

It has been a very busy couple of months for Ex7. Time has really flown by!

Well we are still hard at work on our first short film: "Monster Soup". We will be posting some of the conceptual artwork for that project shortly.
I am busy working on "Wizardz: Children of the New Dawn" for the Summer 2010. I am writing and illustrating this novel. Honestly, this thing is a beast. I can't wait to show more of the designs and concepts, but this is just a tease for now:

I was talking recently with some of my friends who are currently looking for work in the animation industry and we came to the conclusion that no matter what you should never stop doing personal work. One of the biggest fights is the fight against settling. Against mediocrity. It is so easy to slide into a mindset of just doing your work and going home to relax. It is so easy to become afraid to try anything new or to push yourself. This has been a constant struggle for myself as I work personally and with Ex Machina 7.

But the guys that I work with, never stop grinding those gears.

So neither can I.

My thanks to everyone who's stuck by this project and sent in encouragement. It is well received.
We won't let you down.

Cheers,
No.7

Monday, January 26, 2009

MonsterSoup Update: monster color!

Hey everyone! Norman and myself have been working hard as we get closer to pre-production completion. We're really excited about how things are unfolding and the project seems to be growing stronger each step! I've been doing some color design for the film so I leave you guys with some test pass at the monster color.

I'll be posting more on the process after next week, until then!

Cuxo

Saturday, January 17, 2009

A Sign of things to come....

Hello Everyone!

This is an incredibly overdue introduction. My name is Carlton Branch and I am one of the founding members of Ex Machina7 Productions and also its current art director. My background is in storyboarding for animated television cartoons and advertising. In addition to that I am also a 3D modeling artist, which is my current f/t occupation.

For the past four years, I have been working on an epic two-part illustrated novel entitled "Wizardz". Over the coming weeks and months, I will be showing a number of the conceptual designs and story panels for the first volume: "Children of the New Dawn". The release date for the book is Summer 2010 and there is still an insane amount of work to do between now and then!

To get thing started off, I've posted the revised title design mockup below. More on the way!

Cheers,
The Branch.

Friday, January 9, 2009

2009: The Year of the Machine!

Hey all,

Well we're now at the start of 2009, but before we get into the new stuff for this year, I wanted to go back to 2008 (so long ago) and bring you the 'making of' our 2008 Christmas Card. The card was prepared by superstar-in-the-making conceptual artist Jonathan Lam based on an initial concept idea from Carlton Branch (current art director for Ex7).

As part of each project, we typically ask each artist to prepare a short description of how the idea went from an initial sketch to a final design. This behind-the-scenes information is for anyone who's interested in learning how we went from a kernel of an idea to a final piece. I've always found that process information is so much more interesting than just pretty final pieces. I hope you do as well!
-- No.7
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Ex Machina 7 Holiday Card

Hi everybody, this is Jonathan Lam the Illustrator behind the Ex Machina 7 “Unplugged” Holiday Card. The original concept behind this came from Carlton Branch, the Art Director of Ex Machina 7. In the design brief there was to be factory of Robotic elves creating toys for a disgruntled Santa.

The spin was that Santa was to appear in a huge television monitor broadcasting over the “elves” in a dictatorship fashion. When the word “dictator” was mentioned in the design brief I automatically started looking up reference pictures of Hitler, Stalin and the like. I also looked up classic pictures of Santa from those Coke ads in the 50’s and 60’s. At this point I like to do a couple roughs of composition. I start from 1 by 2 inch thumbnails with a pen. I use to draw down thumbs with pencils but I find that with pens the ink will sometimes give you happy accidents. It also forces you to work with your accidents rather than erasing , drawing, erasing and drawing all the time. Generally when I map compositions I think of a letter “C” or “S”. These shapes represent how I want the eye to follow along the image. Usually when there the focus of the image is dead in the center that’s where the eye goes first, and that’s where it goes last. It’s basically a dead image.


If you look at the following these are a few thumbnails I went through before I chose the composition I was happy with. Originally the concept was for the robots to be assembling toys in their cubicles, which was cool, but I thought I could play up the whole assembly theme by having assembly lines. I also thought it would be somewhat ironic for robots to be the ones assembling items on the conveyor belts. Sometimes I also like to imagine back story for the characters in the illustrations. I was picturing how at one point the robots themselves were built in the same factory on the very same conveyor belts, and right when they were finished being built they went straight to work. The factory and their job is all they were meant for and all they know.

After the thumbnails stage is completed, I scan it in, and make sure everything looks correct. Sometimes I will redraw a totally new Illustration based on the composition of the thumbnail, while other times if I’m feeling more spontaneous I’ll paint right over the thumbnail. I like that feeling of just painting, not having to worry about the line art. However before painting I have to make sure the painting is clear. Considering it was a very loose and spontaneous sketch I move around objects so when I start painting things there are less corrections. I move certain robots over, I also draw in a bit more details with the tablet. I also do some copying and pasting to populate the space more.

After the thumbnail looks clear enough, I start painting, while keeping Space, Form, Movement and Texture in mind. The other part of the concept was that one Robot would rise in defiance, and pulling the plug on itself. Santa, in the background would see this via his monitor and become enraged, hence the tight close up on his face.

In the design brief it was described that there would be two flags on both sides with a symbol of a Christmas tree in place. Kind of like the definitive Dictatorship Christmas. I also added in some small details like a bridge in the back small glowing heads to represent more robots in the distance. I felt that since the Robots didn’t have any facial expressions the defiant robot needed to emote emotions in some way, that is the reason I made his head glow red. There is also a 7 on his chest in the final to represent Ex Machina 7. In terms of texture for the Robots, I was thinking an old toaster which was still shiny yet imperfect with some grime on it. Sometimes I just overlay a texture into the Illustration but I felt I would have more control had I painted the grime on manually. Originally the Robots just had light bulb heads, but I felt it needed some sort of facial feature to make it apparent that they had some sort of intelligence which is why I added the single eye. These robots are not meant to talk or communicate with each other so they have no mouths just a light in their headsand an eye. As for the assembly, instead of putting in toys I made the robots gift wrappers, because I thought it was funny and super excessive to have all these robots, this huge factory just to wrap gifts. Also wrapping gifts day in and day out is repetitive and monotonous. Originally Santa was also just on one screen, but Mr. Branch pointed out that with one screen it looked more like a theatre, and he was right. Splitting the screen in sections made it feel more cold and in your face, since you cannot directly identify with Santa. Lastly, I framed the image with Gears, basically to give the feeling that you are sneaking in and taking a peek at what is happening. Also foreground elements are good framing tools.

Sunday, December 28, 2008

Happy Holidaze!!

What more can I say?


(Details and progression shots of the creation of the our 2008 card will be coming soon) - No.7

Thursday, December 25, 2008

Merry Machine Christmas!

Hey all,

Our 'official' holiday card is coming shortly, but in the meantime, I just wanted to take this opportunity to thank all the artists that we've met and had an opportunity to work with since starting the company, and everyone who has come by and commented on the blog.

I know that it really means a lot to everyone involved.

So, to you and yours, I sincerely wish a very merry (machine) Christmas.

No.7